Murphy’s Laws of Combat Operations
- Friendly
fire – isn’t.
- Recoilless
rifles – aren’t.
- Suppressive
fires – won’t.
- You
are not Superman; Marines and fighter pilots take note.
- A
sucking chest wound is Nature’s way of telling you to slow down.
- If
it’s stupid but it works, it isn’t stupid.
- Try to
look unimportant; the enemy may be low on ammo and not want to waste a
bullet on you.
- If at
first you don’t succeed, call in an airstrike.
- If you
are forward of your position, your artillery will fall short.
- Never
share a foxhole with anyone braver than yourself.
- Never
go to bed with anyone crazier than yourself.
- Never
forget that your weapon was made by the lowest bidder.
- If
your attack is going really well, it’s an ambush.
- The
enemy diversion you’re ignoring is their main attack.
- The
enemy invariably attacks on two occasions: When they’re ready or when
you’re not.
- No
OPLAN ever survives initial contact.
- There
is no such thing as a perfect plan.
- Five
second fuzes always burn three seconds.
- There
is no such thing as an atheist in a foxhole.
- A
retreating enemy is probably just falling back and regrouping.
- The
important things are always simple; the simple are always hard.
- The
easy way is always mined.
- Teamwork
is essential; it gives the enemy other people to shoot at.
- Don’t
look conspicuous; it draws fire. (For this reason, it is not at all
uncommon for aircraft carriers to be known as bomb magnets.)
- Never
draw fire; it irritates everyone around you.
- If you
are short of everything but the enemy, you are in the combat zone.
- When
you have secured the area, make sure the enemy knows it too.
- Incoming
fire has the right of way.
- No
combat ready unit has ever passed inspection.
- No
inspection ready unit has ever passed combat.
- If the
enemy is within range, so are you.
- The
only thing more accurate than incoming enemy fire is incoming friendly
fire.
- Things
which must be shipped together as a set, aren’t.
- Things
that must work together, can’t be carried to the field that way.
- Radios
will fail as soon as you need fire support. Corollary: Radar tends to fail
at night and in bad weather, and especially during both.
- Anything
you do can get you killed, including nothing.
- Make
it too tough for the enemy to get in, and you won’t be able to get out.
- Tracers
work both ways.
- If you
take more than your fair share of objectives, you will get more than your
fair share of objectives to take.
- When
both sides are convinced they’re about to lose, they’re both right.
- Professional
soldiers are predictable; the world is full of dangerous amateurs.
- Military
Intelligence is a contradiction.
- Fortify
your front; you’ll get your rear shot up.
- Weather
ain’t neutral.
- If you
can’t remember, the Claymore is pointed towards you.
- Air
defense motto: shoot ‘em down; sort ‘em out on the ground.
- ‘Flies
high, it dies; low and slow, it’ll go.
- The
Cavalry doesn’t always come to the rescue.
- Napalm
is an area support weapon.
- Mines
are equal opportunity weapons.
- B-52s
are the ultimate close support weapon.
- Sniper’s
motto: reach out and touch someone.
- Killing
for peace is like screwing for virginity.
- The
one item you need is always in short supply.
- Interchangeable
parts aren’t.
- It’s
not the one with your name on it; it’s the one addressed “to whom it may
concern” you’ve got to think about.
- When
in doubt, empty your magazine.
- The
side with the simplest uniforms wins.
- Combat
will occur on the ground between two adjoining maps.
- If the
Platoon Sergeant can see you, so can the enemy.
- Never
stand when you can sit, never sit when you can lie down, never stay awake
when you can sleep.
- The
most dangerous thing in the world is a Second Lieutenant with a map and a
compass.
- Exceptions
prove the rule, and destroy the battle plan.
- Everything
always works in your HQ, everything always fails in the Colonel’s HQ.
- The
enemy never watches until you make a mistake.
- One
enemy soldier is never enough, but two is entirely too many.
- A
clean (and dry) set of BDU’s is a magnet for mud and rain.
- The
worse the weather, the more you are required to be out in it.
- Whenever
you have plenty of ammo, you never miss. Whenever you are low on ammo, you
can’t hit the broad side of a barn.
- The
more a weapon costs, the farther you will have to send it away to be
repaired.
- The
complexity of a weapon is inversely proportional to the IQ of the weapon’s
operator.
- Field
experience is something you don’t get until just after you need it.
- No
matter which way you have to march, it’s always uphill.
- If
enough data is collected, a board of inquiry can prove anything.
- For
every action, there is an equal and opposite criticism. (in boot camp)
- Airstrikes
always overshoot the target, artillery always falls short.
- When
reviewing the radio frequencies that you just wrote down, the most
important ones are always illegible.
- Those
who hesitate under fire usually do not end up KIA or WIA.
- The
tough part about being an officer is that the troops don’t know what they
want, but they know for certain what they don’t want.
- To
steal information from a person is called plagiarism. To steal information
from the enemy is called gathering intelligence.
- The
weapon that usually jams when you need it the most is the M60.
- The
perfect officer for the job will transfer in the day after that billet is
filled by someone else.
- When
you have sufficient supplies & ammo, the enemy takes 2 weeks to
attack.When you are low on supplies & ammo the enemy decides to attack
that night.
- The
newest and least experienced soldier will usually win the Medal of Honor.
- A
Purple Heart just proves that were you smart enough to think of a plan,
stupid enough to try it, and lucky enough to survive.
- Murphy
was a grunt.
- Beer
Math –> 2 beers times 37 men equals 49 cases.
- Body
count Math –> 3 guerrillas plus 1 probable plus 2 pigs equals 37
enemies killed in action.
- The
bursting radius of a hand grenade is always one foot greater than your
jumping range.
- All-weather
close air support doesn’t work in bad weather.
- The
combat worth of a unit is inversely proportional to the smartness of its
outfit and appearance.
- The
crucial round is a dud.
- Every
command which can be misunderstood, will be.
- There
is no such place as a convenient foxhole.
- Don’t
ever be the first, don’t ever be the last and don’t ever volunteer to do
anything.
- If
your positions are firmly set and you are prepared to take the enemy
assault on, he will bypass you.
- If
your ambush is properly set, the enemy won’t walk into it.
- If
your flank march is going well, the enemy expects you to outflank him.
- Density
of fire increases proportionally to the curiousness of the target.
- Odd
objects attract fire – never lurk behind one.
- The
more stupid the leader is, the more important missions he is ordered to
carry out.
- The
self-importance of a superior is inversely proportional to his position in
the hierarchy (as is his deviousness and mischievousness).
- There
is always a way, and it usually doesn’t work.
- Success
occurs when no one is looking, failure occurs when the General is
watching.
- The
enemy never monitors your radio frequency until you broadcast on an
unsecured channel.
- Whenever
you drop your equipment in a fire-fight, your ammo and grenades always
fall the farthest away, and your canteen always lands at your feet.
- As
soon as you are served hot chow in the field, it rains.
- Never
tell the Platoon Sergeant you have nothing to do.
- The
seriousness of a wound (in a fire-fight) is inversely proportional to the
distance to any form of cover.
- Walking
point = sniper bait.
- Your
bivouac for the night is the spot where you got tired of marching that
day.
- If
only one solution can be found for a field problem, then it is usually a
stupid solution.
- All or
any of the above combined.